The Seven problem

 

 

I’ve posted on the Retros mailing list, December 12th, 2009, this “problem without diagram” (please forgive my bad English):

 

> Hello,

hope this pb won’t be cooked seven times...

...

“For its 7th move, Black has 7 different ways

to checkmate the White King placed on e7 :

where are the 7 remaining black pawns?”

 

Best,

E.

 

 

---

 

I got almost immediately this reply from G. (spoiler inside -- please scroll):

 

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> Hi Eric -

 

You always come up with interesting ideas!  The stipulation may be ambiguous: "the 7 remaining black pawns" could mean "the 7 black pawns that are left on the board" or it could mean "the seven other (i.e., non-e7) pawns." 

 

It seems that a 7-mate scheme is possible either with the e7 pawn moving to e6 and staying on the board, or with the e7 pawn moving to e5 and getting captured.  If the e7 pawn gets captured, the e2 pawn has the option of playing to e3 or e4, allowing a bQ mate in the former case and a second mate by the bP/bB battery in the latter case. In any event, I think the solution is one of the variants of the following:

 

1. d4 e6 2.  Kd2 Bb4+ 3.  Ke3 c5 4.  Ke4 Nf6+ 5.  Ke5 O-O 6.  Kd6 Qc7+ 7.  Ke7 etc.

 

Thanks for the entertainment!

 

Best,

 

G.

 

---

 

The perfect answer; here are the two possible (I’m still not 100% sure) end diagrams, when you interpret my bad "the 7 remaining black pawns" as "the 7 black pawns that are left on the board".

 

In the first one the White pawn d2 has moved to d4; in the second one only to d3. Both movements allow 7 mates later in the game.

 

 

Case #1, White pawn on d4:

 

 

 

 

 

 

Case #2, White pawn on d3:

 

 

 

 

 

Best,

É.

 

____

 

Mario Richter wrote to me the next day:

 

My computer says, that under the assumption, that bPe7 has been captured during the game, there are 4 different positions after White’s 7th move, which allow 7 different mates, the two you mention on the above webpage:

 

     rnb2rk1/ppqpKppp/5n2/2p5/1b1P4/8/PPP1PPPP/RNBQ1BNR

     rnb2rk1/ppqpKppp/5n2/2p5/1b6/3P4/PPP1PPPP/RNBQ1BNR

 

plus two, where the wK left e1 via [e2 or] f2:

 

     rnb2rk1/ppqpKppp/5n2/2p5/1b6/5P2/PPPPP1PP/RNBQ1BNR

     rnb2rk1/ppqpKppp/5n2/2p5/1b6/4P3/PPPP1PPP/RNBQ1BNR

 

G. wrote:

 

> It seems that a 7-mate scheme is possible either with the e7 pawn moving to e6 and staying on the board.

 

Yes indeed - and a little bit surprising: In this case the final position is even unique!

 

     rnb2rk1/ppqpKppp/4pn2/2p5/1b1P4/8/PPP1PPPP/RNBQ1BNR

 

 

Best regards,

 

M.

 

Here are the two positions Mario mentions where the wK left e1 via e2 or f2 (same seven mates as just above in red):

 

 

 

And here is the position where no capture was made during the game:

 

 

 

We could thus rephrase our initial request in a lighter mode:

 

Éric Angelini & Mario Richter

Retros Mailing List Dec.22nd, 2009

1+0

“Add 31 chess pieces in order to

allow Black, for its 7th move, to

have 7 different ways to checkmate

White”

 

Best and thanks to G. and M.!

É.

 

__________

 

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